UI DESIGN
2025
The Anoma Testnet was a game-like, exploratory experience designed to help users understand intent-based interactions by navigating and interacting with a visual world. Instead of relying on technical documentation, the testnet introduced Anoma’s intent-centric model through play, experimentation, and discovery.
The challenge was to translate a highly abstract and novel concept into an experience that felt intuitive and engaging.
Together with the Head of Design, I was responsible for designing the testnet’s UI, contributing to several of the in-world games, and shaping the onboarding flow to guide users into the experience and help them understand how intents work through interaction rather than explanation.











